Interface Design is about the features that allow guidance and efficient usage of a website, as well as creating an impressionable layout and flow. A successful layout brings users back to use such product, with balance of design, and effortless interactivity. Figure 1. Waterson, S. (2019). Week Seven: User Interface Visual Design Patterns [Screenshot of … Continue reading Week Seven Lecture Notes – User Interface Visual Design Patterns
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Week Six Lecture Notes – Scenarios
User scenarios are the stories your personas act out, to provoke thought to find out how your users will experience a product to achieve the desired goal. Whether there is a win or fail from the outgoing act, it still gives an idea of how a persona will interact with a product; and outline the … Continue reading Week Six Lecture Notes – Scenarios
Week Five Lecture Notes – Personas
User Personas have been used since the mid 1990’s. Allows validation of our design ideas and form, and ensure a clearer vision of accommodation design concepts to target audience and particular usage. User personas is a representation of the goals and behaviour of hypothesis group of users collected from data. The Inmates Are Running The … Continue reading Week Five Lecture Notes – Personas
Week Four Lecture Notes – Instructional Design
Instructional Design can be defined as how to “do something”, or to explain “how something works”. This can explored in various ways, as long as the aim is succeeded through interactive flow. Example of Instructional Design Figure 1. Waterson, S. (2019). Week Four: Instructional Design [Screenshot of Podcast]. Retrieved April 5th, 2019, from https://vimeo.com/319375981. Instructions- … Continue reading Week Four Lecture Notes – Instructional Design
Week Three Lecture Notes – Design Patterns
Design Patterns refers to the compositions and design layout of a product, and differentiating the design patterns to adapt to mobile, desktop, or tablets. Despite responsive designs, there are a range of specifications and ideals in comparison to a desktop or a mobile device. Figure 1. Waterson, S. (2019). Week Three: Design Patterns [Screenshot of … Continue reading Week Three Lecture Notes – Design Patterns
Week Two Lecture Notes: Process & Context
Context for use; Contexts of use- These are two major keys to unravelling the process of your product and design idea to form a collective and completed product. There is vast variety of questions to consider, it may be exhausting and overloading to the mind, but there are so many outcomes, design principles, materials, functionality … Continue reading Week Two Lecture Notes: Process & Context
Week One Introduction To Graphic Design: Interactive Digital Media
Interactive Design can be defined in numerous ways due to the varying experiences and ideas based around the concept. Roger and Preece Sharp say “Designing interactive products to support people in their everyday and working lives”, whereas Winograd says “The design of spaces for human communication and interaction.” Both validating points and therefore a clear … Continue reading Week One Introduction To Graphic Design: Interactive Digital Media
